Guardian build kotor.

This is a postulation of how to build a Soldier/Guardian for KotOR I. Spoiler marking because attempting to build this combination involves discussing game mechanics bordering on spoiler territory. While I typically recommend Scout/Guardian for the Repair skill and better feats granted, the board has seen an influx of threads as below: https ...

Guardian build kotor. Things To Know About Guardian build kotor.

For feats, aim for weapon profiencies, Empathy and the like. For stats, go with what you need. This is a very safe class, build-wise, as long as you keep your stats high. Strength, Willpower, and Constitution are always helpful, but a case can be made for intelligence if you need the out-of-combat skills.With this build, I wanted to do a couple of things that I haven’t done in a KOTOR build before. First and foremost, I wanted to make a Scoundrel -> Guardian build. The cool thing about this build is that if you use Guardian’s Force Jump on an enemy, it receives the damage boost from Scoundrel’s Sneak Attack!A Guardian/WeaponMaster can do nothing but spam Force Lightning the whole game and still be fine.Also, Force Crush is available to ALL dark side classes, not just Sith Lord. As far as classes go: Sentinel=Consular>Guardian. (Sith Assassin>Jedi Watchman)= (Sith Maurader>Jedi Weaponmaster)>Jedi Master>Sith Lord. Boards.Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. This is a link to the guide, but be warned that it contains spoilers. This ...Jan 28, 2024 · Jedi [] Jedi Guardian []. Jedi Guardians focus on combat training and lightsaber mastery. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes can also select this feat.

The release of KOTOR 1 on the Switch gave me the opportunity to try out /u/TangoSierraFan's Optimal Consular build, which turned into one of my favorite playthroughs. Highly recommended! As I contemplate a follow-up combat-oriented build, I'm reminded that there are multiple "optimal" ways to hack-n-slash through the game with lightsabers.

You get 40 force points right off the bat when you become a Jedi, plus the 4 for the initial level in Guardian for a total of 44. The Force Speed line all cost 20 points while the Valor line costs a base of 20, becoming more expensive the more dark aligned you are (up to 35 at maximum dark) or cheaper the more light aligned you are (down to 10 ... -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going to make a pure soldier/J...

The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills.1) Super dark side Soldier -> Guardian/Guardian -> Marauder. Start with STR 18, CON 17, CHA 9, everything else 8. At some point put an extra point into CHA just because, put one point into CON, and then STR and things that enhance it all the way. Powers aren't very important except for Master Speed.The guardian build is a strength-based melee fighter with buffs. It works for either light side or dark side, but dark side is the optimal choice. Both builds will trivialize the end boss....It's a bad Battle Meditation. +2 Defense at Level 1. The other prestige classes also give +2 Defense at Level 1. The Defense growth is slower than that of your base or other prestige classes. About the only justification for the Master class is that you try to maximize your WIS score. Now, while it comes more naturally for a Consular/Master ...

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This means that each phase of the fight can be potentially ended in a few rounds with preparation. Malak’s maximum fort save is 58 on a natural 20 before you hit him with Plague. Force Kill’s DC is 5 + level + 4 consular bonus …

Dec 27, 2021 · An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me... Another thing, guardians force jump pairs well with sneak attack. At least in k1, I was often one shotting whole rooms with a scoundrel/guardian due to force jump proccing sneak attack. I would recommend a high wisdom build for a guardian -> W/A. Crowd control is great for sneak attack.A Guardian with 10 WIS&CHA will gain 4 FP per level. BAB is +1 at Lv.1. Progression: +1 Every Lv. (20 Total) BDB is +2 at Lv.1. ... Skills were also useless in KOTOR 1 (aside from Persuade and Repair if you want to unlock HK-47's memory early) so I tend to go low INT. STR is almost always a given if you plan on using lightsabers, as …Scout/Guardian build. I'm looking for some feedback and help for filling in the holes. More STR less INT. You don’t need more than 8 or 10 int depending on how much you want to min max. 10 and you can max both repair and persuade (if waiting til Jedi) I believe. Then put extra into STR since you’re a guardian. Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest. Short and sweet: The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master …A Guardian with 10 WIS&CHA will gain 4 FP per level. BAB is +1 at Lv.1. Progression: +1 Every Lv. (20 Total) BDB is +2 at Lv.1. ... Skills were also useless in KOTOR 1 (aside from Persuade and Repair if you want to unlock HK-47's memory early) so I tend to go low INT. STR is almost always a given if you plan on using lightsabers, as …

Prerequisites: Guardian & Lightsaber - When the character targets a enemy at range with a standard lightsaber melee attack, this allows the character to leap the distance almost instantly. This feat is automatic when equipped with a lightsaber and targeting someone within 10 meters. Improved Force Jump Prerequisites: Level 6 Guardian & LightsaberThe Guardian has long been recognized as one of the most influential and respected news organizations in the world. With its commitment to unbiased reporting and its dedication to ...In this SWKOTOR build video I will show you all the ropes for all 8 levels for the Soldier than after the class change all 12 levels for the Jedi Guardian Build. With this build for SW KOTOR you will be one powerful frontline fighter. I will give gear, lightsaber advice, combat tactics and more. Let's defend the Jedi code with this build.Be sure to get the repair cross class perk and level Treat injury, Repair, Awareness and persuasion. and take close combat blaster feat before you prestige as it disappears afterwards. To fully upgrade two guns with mado III chambers and Pure R cells (i think) you will need security and repair to be pretty high, T3 can manage both, but have ...Light side Guardians get +3 to Strength and can still use the Dominator Gauntets, CNS belt, etc., which are better than any of the Dark side strength gear. I guess Dark Side guardians do get the extra 1-8 Bonus damage, but theres no way a DS guardian can run around using Master Valor all the time and that plus the LS +3 Strength mastery bonus ... I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc). The Guardian UK is one of the most influential news outlets in the United Kingdom. With its long-standing reputation for quality journalism and strong editorial stance, it has play...

Scout/Sentinel is regarded by many as an "in between" class that doesn't melee like a Guardian, and doesn't "wizard" like a Consular. I feel that the immunities given by the Sentinel class, plus the +3 CON bonus from LS Mastery give the Sentinel some really nice survivability, and while killing things quickly is nice, being (nearly) untouchable ...

Another thing, guardians force jump pairs well with sneak attack. At least in k1, I was often one shotting whole rooms with a scoundrel/guardian due to force jump proccing sneak attack. I would recommend a high wisdom build for a guardian -> W/A. Crowd control is great for sneak attack.At level 1 a 10 int scout starts with 12 skill points. You can put four points into repair then, and then save the remaining skill points for a later level. When you become a Jedi you automatically gain persuade proficiency, and can put all your saved up points into it.Light-side Jedi Assembly Guide. By RED MIGHTY MORPHIN POWER RANGER. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. 5.Arm your 7/13 Scoundrel/Guardian with a Baragwin Assault Blade in their main hand and Lightsaber in your off hand. Use force speed and you’ll get 4 strikes per hit, with 10-24 sneak attack damage on each plus maybe a couple Critical hits from the Assault Blade. I’ve seen my Scoundrel/guardian build do over 300 damage one one Force Jump attack!Yes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...Ending Skills: Computer 1, Demo 1, Stealth 1, Awareness 1, Persuade 13, Repair 1, Security 1, Treat Injury 23. There are some alternatives to this, but here is why I prefer certain choices: IMO, combat is so easy that all builds are OP Dantoine. Thus I go soldier because it makes the first two planets easier.

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If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ... Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. Persuade: max at 13 or 19. Repair: Get to 15. Treat injury: at least 3 points. Taris You’re going to be running around with a blaster (or two once you rank up Two Weapon Fighting) for most of your time here.Are you a parent or guardian looking for a one-stop shop for all your children’s toy and entertainment needs? Look no further than Smyths. With over 200 stores across the United Ki...-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag My interpretation on how a Jedi Sentinel could be built. Certainly not the *correct* way to...Technically, 2-handed is better. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the ...This’s my guide for Jedi Guardian | light side | canon RevanThis is the universal build to complete the game having the opportunity to use almost everything ...Another thing, guardians force jump pairs well with sneak attack. At least in k1, I was often one shotting whole rooms with a scoundrel/guardian due to force jump proccing sneak attack. I would recommend a high wisdom build for a guardian -> W/A. Crowd control is great for sneak attack.As for level distribution, I suggest 5/15 or 8/12 for Scout/Guardian due to the number of feats available to you. Jedi gain feats every 3 levels (though Guardian has more in other levels). Scout gains a feat at level 5 and 7, and Implant 3 at level 8. Combining these two factors together, your combinations are 5/15, 8/12 and the "I am ...A Soldier 7/Guardian 13 will have 14 feats. My preferred allocation for those is: 3 Two-weapon Fighting. 3 Toughness. 3 Empathy. 2 Power Attack. 2 Lightsaber Specialization. 1 Conditioning or 1 Jedi Defense (flip a coin) 1.Stats and skills for a 7/13 Scoundrel/Guardian build. Hi all, I want to make a 7/13 LS Sco/Guard build, and need a hand working out starting stats. I definitely want max 18 …

1. Reply. Animore • 2 yr. ago. 8/12 scout/guardian is a good traditional build, nothing wrong with it. Most people only save levels so that they can get some extra force powers, which if you're going as a guardian you'll be using melee primarily anyways so it doesn't matter too much. I will say that I think you're going a bit over-the-top ...In today’s interconnected world, news organizations play a crucial role in delivering important information to audiences across borders. One such organization that has been at the ...Because kotor 2's enemies scale to your level AND the gear you find is randomized it's harder to consistently find the pieces you need for an "optimal" build and there are multiple ways to interpret the word optimal. 3. Talmor. • 2 yr. ago.Instagram:https://instagram. moultrie expo Fugdish. • 9 yr. ago. Consular + Sith Marauder is what I went and it's probably one of the most powerful in the game. This build gives you insta-killing abilities (on bosses) with dual lightsabers and basically infinite force powers at the end of the game. I didn't have any trouble unlocking stuff in conversation (mostly because of my ...Go to kotor r/kotor. r/kotor. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... I always viewed him as a Jedi guardian, aka a sword master. So I ... dawning armor destiny 2 Not worth your main character’s investment in Kotor1. My advice: Str 8 Dex 16 Con 12 Int 8 Wis 16 Charisma 14. This gives you +15% chance to hit and evade while still giving your force powers a bonus of %25, and gives you 5% bonus to fortitude saving throws, 15% bonus to willpower saving throws, and 15% bonus to reflex saving throws. Repair is a cross class skill for Scoubdrel/Guardian. You will need double the points to increase the skill level. In addition, the cross class skill has a cap of (level + 3)/2. You have a deadline of repairing HK-47 before finishing the 3rd planet i.e. obtaining the 3rd Star Map. A derivation of how to get to 17 Repair as a cross class skill ... meredith vieira net worth Go to kotor r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* harbor freight bloomsburg pa A little Computer lets you save the Mandalorian prisoner on Korriban. As far as INT and skills go, 10 INT will give you 4 extra points at creation and 1 extra point per scout level up. Guardian gains 1 point per level with either 8 or 10 INT. IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you. interactive map fallout new vegas Jedi Guardian: As aforementioned this is the melee fighter of Kotor 1. Their unique skill is the Force Jump ability which will allow you to Jump to a target far away at the start of combat. It doesn't always work but it's nice when it actually does. Guardians also get 10 Vitality and 4 Force per level.makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. the time your max level (20). so if you put your strength at 15 you can. eventually get it to 20, which is a good ... bigrigbarbie The Guardian UK has long been recognized as one of the most influential and respected newspapers in the United Kingdom. With its commitment to independent journalism and progressiv... howard stern ann marie As a parent or guardian, one helpful thing you can do to get your kids ready for adulthood is to teach them how to save money. Another great way to help financially prepare them fo...Any additional powers are just gravy. Your pick your prestige class based on if you want Sneak Attack burst damage or consistent damage and bulk. The reason Consular gets recommended is because it is the only starting class with a useful set of innate feats. They also finish off their power selection by level 15. marlin 795 discontinued Max points in Persuade, and any leftovers in Repair. Persuade goal is 19 (buffed), to pass all checks in game with at least 75% chance. To reach 19 buffed you need 13 ranks of Persuade, +2 from Charisma and +4 from buffs. Repair goal is 17 (buffed), to max out HK-47. To reach 17 buffed, you need 11 ranks of Repair, +4 from belt and +2 … is usa and asa the same Pick Guardian or Sentinel. Guardian is the pure lightsaber combatant, while Sentinel is more well-rounded and versatile. In K1, start the game as a Soldier or Scout. Attributes. If you just want to swing a lightsaber, and you don't care about anything else, take Strength up to 18, and divide your remaining points into Dexterity and Constitution. lignetics wood pellets review 1.1K. 69K views 4 years ago. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going … estimate unemployment benefits illinois Prerequisites: Guardian & Lightsaber - When the character targets a enemy at range with a standard lightsaber melee attack, this allows the character to leap the distance almost instantly. This feat is automatic when equipped with a lightsaber and targeting someone within 10 meters. Improved Force Jump Prerequisites: Level 6 Guardian & LightsaberNeed help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and …Jedi [] Jedi Guardian []. Jedi Guardians focus on combat training and lightsaber mastery. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes can also select this feat.